SLIDER+WK+8+F.jpg

AARP

No one wants to get mail from AARP.

That isn’t just because it’s a reminder we can’t stay 20 forever, but because aging in America is not an easy thing to do.

For 60 years, since AARP’s founder discovered her former schoolteacher living in a chicken coop, AARP’s mission has been to make aging more manageable for older Americans. Our mission was to acknowledge the real challenges members face, challenges like exploitation, illness, poverty, or loneliness, and to help seniors feel that they’re not in it alone.

Our solution? Going Behind the Leaderboard. Our Behind the Leaderboard campaign capitalized on the fact that the most-visited part of AARP.org is the Games section. There, members see the same usernames pop up on the leaderboard again and again…but the interaction ends there. AARP was missing a chance to build the kind of connection that would make its founder proud. Our theory was that by unmasking AARP’s gamers, and telling their stories, we could demonstrate that the community our members were already a part of was filled with connections waiting to be made.

I led an interdisciplinary team in the creation of a campaign that fired on all cylinders. Using a visual style inspired by classic comic books, we made heroes of our gamers, and helped members see everything they had in common with each other.

ALL PROFILE ILLOS.jpg

We let our members speak for themselves

We recruited real AARP gamers, conducted (sometimes tear-jerking!) interviews, and developed long-form profile articles featuring Delphine, Bob, Barbara, Dinata, Jeffrey, Regan, Mary Louise, and Donna. Their personal stories prove that we are all fascinating if asked the right questions, and demonstrate how members use gaming to keep their minds sharp, provide structure to the day, or escape from grief or illness.

What did they tell us about themselves?

“With all that I’ve already been through, there’s nothing in this life that can happen that’s worth allowing it to totally wreck my world … Occasionally, depression will try me, but I’ve learned there are ways to get beyond that. My first recourse is prayer. Then I’ll go right to my computer and pull up AARP games.” - Delphine R.

“Games do have a meditative effect. It helps me forget about things that might have gone wrong that day. Maybe it’s sad—there’s got to be more to life than games, right?—but it’s painful to walk. After I put away my Sudoku, I feel happy. Content. Fulfilled, I think.” - Jeffrey A.

“Work hard, play hard. There’s always something that needs to be done. Someone who says, “I’m bored”—no, you’re not bored. You’re lazy! There’s something you need to do, I guarantee it. I like to get stuff knocked out, and then if it looks like I’m doing pretty good and everything’s going my way, I’ll get in there, play a couple of games, then see what else I need to get done.” - Bob J.

“I want to communicate with people who feel that they have a deficit of some sort. It can be depression, it can be the loss of a loved one—it doesn’t have to be a physical thing like what happened to me. But whatever it is, there are ways to pull yourself out of it. One small step at a time is going to get you there. You’ve got to go, “Hey, I could do that one little bit—maybe I could do the next too.” Build yourself up so that you’ve got confidence in yourself again. You can find your own path. You just have to be willing to do it.” - Regan C.

AARP_1263X400_Community Online.jpg

Their stories informed everything we made.

suite of social digital.jpg

And when it all came together…

We had built an intricately interconnected suite of social and digital assets, including digital banners, native, placements across AARP.org, and a Facebook Carousel and Instant Experience. Targeting helped us reach the right audience with our featured gamers’ stories, and retargeting drove traffic to the discussion forums so our members could share their own stories.

AARP Games homepage carousel sliders, updated weekly.

 

Facebook Carousel driving to gamer profile articles.

AARP BTL FB carousel 020620.jpg
 

Facebook Instant Experience designed to prompt our audience to think about why they play, and join the moderated conversation in the AARP Games Forum.

The second half of our campaign focused on driving traffic to the AARP Games forum, where we moderated robust weekly discussions designed to transform the way AARP gamers communicated with one another. And it worked. Arguments about high scores and complaints about glitches gave way (although not entirely) to conversations about why our gamers play, and what connects them — just as it was designed to do.

Embed Block
Add an embed URL or code. Learn more